# Escalating Damage Taken

Trial of Chaos modifier · Path of Exile 2

Page: https://wraeclastindex.fyi/item/escalating-damage-taken

## The card

- On you
- Risk: The longer you stay in a room, the more damage you take, up to 50% more.
- Reward: 15% to 30% more Rarity of Items found in the trial, by tier
- Tiers: I · In each encounter room, damage taken will increase by 1% every 2.5 seconds, up to 50% · 15% more Rarity / II · In each encounter room, damage taken will increase by 1% every 1.75 seconds, up to 50% · 22% more Rarity / III · In each encounter room, damage taken will increase by 1% every second, up to 50% · 30% more Rarity
- What it does to you: more damage taken

## Sources

- Game data: the Path of Exile 2 game files, patch 0.5.5
- Licence: CC BY 4.0, https://creativecommons.org/licenses/by/4.0/. Credit Wraeclast Index and link https://wraeclastindex.fyi/item/escalating-damage-taken. Game text and item art © Grinding Gear Games.
