Escalating Damage Taken
Trial of Chaos modifier
On you
Risk
- The longer you stay in a room, the more damage you take, up to 50% more.
Reward
- 15% to 30% more Rarity of Items found in the trial, by tier
Tiers
- I · In each encounter room, damage taken will increase by 1% every 2.5 seconds, up to 50% · 15% more Rarity
- II · In each encounter room, damage taken will increase by 1% every 1.75 seconds, up to 50% · 22% more Rarity
- III · In each encounter room, damage taken will increase by 1% every second, up to 50% · 30% more Rarity
What it does to you
- more damage taken
Trial modifier

