Trial modifiers
All 206 Trial of Chaos and Trial of the Sekhemas modifiers in Path of Exile 2, patch 0.5.5: what each does to you and what it pays, from the game files.
Major affliction13
Major boon13
Minor affliction36
- Black Smoke
- Blunt Sword
- Chains of Binding
- Costly Aid
- Dark Pit
- Deceptive Mirror
- Dishonoured Tattoo
- Exhausted Wells
- Fiendish Wings
- Forgotten Traditions
- Gate Toll
- Golden Smoke
- Haemorrhage
- Honed Claws
- Hungry Fangs
- Iron Manacles
- Leaking Waterskin
- Low Rivers
- Myriad Aspersions
- Purple Smoke
- Rapid Quicksand
- Red Smoke
- Rusted Mallet
- Season of Famine
- Sharpened Arrowhead
- Shattered Shield
- Spiked Exit
- Spiked Shell
- Suspected Sympathiser
- Tattered Blindfold
- Trade Tariff
- Tradition's Demand
- Untouchable
- Weakened Flesh
- Winter Drought
- Worn Sandals
Minor boon25
- Adrenaline Vial
- Assassin's Blade
- Balbala's Gift
- Black Pearl
- Chipped Dice
- Diverted River
- Enchanted Urn
- Flooding Rivers
- Fountain of Youth
- Fright Mask
- Glowing Orb
- Hare Foot
- Honoured Challenger
- Lustrous Lacquer
- Lustrous Pearl
- Mirror of Fortune
- Moment's Peace
- Orbala Statuette
- Ornate Dagger
- Sanguine Vial
- Scrying Crystal
- Silver Chalice
- Silver Tongue
- Upward Path
- Viscous Ichor
Pledge4
Relic modifier41
- +(0.3-0.7) metres to Dodge Roll distance
- +(15-40)% to Honour Resistance
- (16-45)% increased Honour restored
- (17-45)% increased maximum Honour
- (2-4) additional Rooms are revealed on the Trial Map
- +(2-5)% to Maximum Honour Resistance
- 2 additional Rooms are revealed on the Trial Map
- (20-70)% increased Armour, Evasion and Energy Shield
- (3-10)% increased Movement Speed
- (3-9)% chance for each of your Keys to upgrade on completing a Floor
- (5-12)% chance if you were to lose all your Honour to have 1 Honour instead
- (5-25)% increased maximum Life
- (6-10)% reduced Merchant Prices
- (6-15)% chance to Avoid gaining an Affliction
- (6-20)% increased quantity of Relics dropped by Monsters
- (6-25)% increased quantity of Keys dropped by Monsters
- (6-29)% increased Honour restored
- (8-10)% increased Honour restored
- (8-20)% reduced Slowing Potency of Debuffs on You
- +(8-22)% to Honour Resistance
- (9-30)% increased maximum Honour
- An additional Room is revealed on the Trial Map
- Bosses deal (5-10)% reduced Damage
- Bosses take (11-30)% increased Damage
- Fountains have (5-15)% chance to grant double Sacred Water
- Gain (11-30) Sacred Water when you complete a Room
- Gain (30-59) Sacred Water at the start of the Trial
- Hits against you have (12-25)% reduced Critical Damage Bonus
- Monsters deal (6-12)% reduced Damage
- Monsters have (4-7)% reduced Attack, Cast and Movement Speed
- Monsters have (5-15)% chance to drop double Sacred Water
- Monsters take (11-30)% increased Damage
- Rare Monsters deal (5-10)% reduced Damage
- Rare Monsters take (11-30)% increased Damage
- Restore (10-30) Honour on room completion
- Restore (25-75) Honour on picking up a Key
- Restore (25-75) Honour on venerating a Maraketh Shrine
- Restore (40-150) Honour on killing a Boss
- The Merchant has an additional Choice
- Traps deal (5-10)% reduced Damage
- When you gain a Key (7-16)% chance to gain another
Trial of Chaos modifier33
- Blood Globules
- Blood Mist
- Burning Turrets
- Chaotic Monsters
- Damaged Defences
- Deadly Monsters
- Drought
- Enraged Bosses
- Entangling Monsters
- Escalating Damage Taken
- Heart Tethers
- Impending Doom
- Lessened Reach
- Lethal Rare Monsters
- Monster Speed
- Occasional Impotence
- Petrification Statues
- Prismatic Monsters
- Pyramid Beams
- Random Projectiles
- Reduced Recovery
- Reduced Resistances
- Resistant Monsters
- Shielding Monsters
- Shocking Turrets
- Stalking Shade
- Stormcaller Runes
- Temple Traps
- Time Paradox
- Toxic Monsters
- Unstoppable Monsters
- Vaal Omnitect
- Volatile Fiends

